Im not going to write a Tutorial because Bake topic cover different topics and because im interested only to the most difficult bake concept....relative Bake Procedurals Nodes with Displacement....related to also to Normals. If some GURU in 3d want integrate this topic or correct me for some mistake. I will be happy. You can read tons desperate comments about this Bake displacement topic! The most typical question is: How i bake a displacement map node? The reply is: we can't :D Personally i use this following trick. Example Procedural Material Obsidian! Credits for this Materials goes to Ryan King Art https://www.youtube.com/watch?v=51Z29Gph6QI BAKING PROCEDURAL TEXTURES with DISPLACEMENT This has been the most difficult and devastating part for me in the past! Just like example.....I created this Sphere with an High poly Mesh 507,904 Faces....1,015,808 Triangles. Than i created the procedural Material Obsdian on the Sphere! As you by the following image, we are in